
02How we think
Chapter 03: Meet the lab
Curious Ideas, Built for Real
We are researchers, designers and engineers at Universitas Brawijaya. We turn curious questions into games, apps and websites that people can hold, play and use. Some begin in a classroom. Some end up in journals. This is the lab behind them.
Chapter 04: What we made
Featured work
Selected projects from the lab. Open one to explore the work behind it.
Chapter 05: What we do
Four crafts, one roof
We research, design, and build websites, mobile apps, interfaces, and games. Each card has a little more on the back, so hover or tap one to turn it over.
Chapter 06: Who we build with
In good company
Universities, labs, and companies we have researched, built, and taught alongside, past and present. Pick a logo to read the story behind it.
Chapter 07: What we learned
On the record
Peer-reviewed papers and scholarly writing from the lab. The careful, citable version of what we learn.
Journal Article · Information
Implementation of Sensor Input Setup Assistance Service Using Generative AI for SEMAR IoT Application Server Platform
I Nyoman Darma Kotama et al.
Journal Article · Electronics
A Proposal of In Situ Authoring Tool with Visual-Inertial Sensor Fusion for Outdoor Location-Based Augmented Reality
Komang Candra Brata et al.
Journal Article · Computers
An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System
Radhiatul Husna et al.
Journal Article · Jurnal Teknologi Informasi dan Ilmu Komputer
Peningkatan Performa Komputasi Sistem Navigasi Transportasi Publik Pada Perangkat Bergerak Melalui Penerapan Teknik Kompresi Data dan Penyederhanaan Graf
Aryo Pinandito et al.
Journal Article · Jurnal Teknologi Informasi dan Ilmu Komputer
Analisis Kinerja Augmented Reality HyperText Markup Language (ARHTML) Melalui Pemanfaatan Web Graphics Library dan OpenGl Shading Language untuk Pengembangan 3D
Multohadi Hamzaturrazak et al.
Journal Article · Jurnal Teknologi Informasi dan Ilmu Komputer
Perancangan Gim Edukasi Anak Usia Dini untuk Meningkatkan Pemahaman Pengenalan Angka
Abdiel Wahyu Ramadhyono et al.
Journal Article · Jurnal Teknologi Informasi dan Ilmu Komputer
Efisiensi Penggunaan QRIS Dengan Merchant Presented Mode Dalam Transaksi Pembayaran Non-Tunai
Aryo Pinandito & Raihan Fikri Brilliansyach
Journal Article · Jurnal Teknologi Informasi dan Ilmu Komputer
Korelasi Fixation Dan Beban Kognitif pada Pengguna Lansia Dengan Eye-Tracking Pada Aplikasi Komunikasi dan Media Sosial
Jasmine Prigel Palupi Prasojo & Aryo Pinandito
Journal Article · Journal of Information Technology and Computer Science
Designing an Intuitive Android Based m-Learning to Support Students in Learning Fundamental Java Programming
Komang Candra Brata et al.
Journal Article · Electronics
Performance Investigations of VSLAM and Google Street View Integration in Outdoor Location-Based Augmented Reality under Various Lighting Conditions
Komang Candra Brata et al.
Chapter 08: What we wrote
Notes from the lab
Stories and notes on research, design, and engineering, written in plain words.


































