Focus — Game & New Media
Press start.
Build another world.
Games, XR, and everything in between — VR, AR, MR, every engine, every console we could get our hands on, and a studio built to actually ship the thing you prototyped.
Every platform, every reality
If it has a screen or a headset, we've built for it.
10+
Meta Quest 3 headsets on the floor
30
Mac Mini M4s for the team
VR · AR · MR
Every reality, one team
PlayStation
Full library, every generation on the shelf
Xbox
Consoles plus the full Kinect rig for motion input
Wii
Balance Board, dance pads — the whole peripheral drawer
Nintendo
Handheld and home consoles, side by side
Racing rig
Wheel, pedals, and a seat built for sim racing
Flight rig
Yoke and throttle quadrant for flight sims
The studio
Every discipline gets a real setup, not a shared PC.
Same PM tooling as every other division — Jira, Figma, Notion — on top of a kit built specifically for making games and new-media work.
Engines
Whatever the platform actually calls for
Unity for one project, Unreal for the next, Godot when it's the right fit — engineers pick the engine the platform actually needs instead of forcing every idea through the same pipeline.
Art & animation
From first sketch to a motion-captured performance
Twenty-one big drawing tablets get used every day, not just for concept art — the same artists take a character from a sketch through the motion-capture rig to a finished in-game performance.
Audio
Scored and sound-designed in house
Nobody's licensing a stock soundtrack. Tracks get built on real studio gear and mixed by hand, by people in the building who watched the scene they're scoring.
Engineering & hardware
A real device farm, not a simulator guess
Every build gets tested across macOS, Windows, and Linux rigs, on whatever screen a player might actually use — engineers debugging multiplayer sync over a real network, not assuming it just works.
Prototype to shelf
You build the game. We handle getting it out the door.
Publishing accounts, playtesters, and a marketing hand — the parts that aren't game design but still decide whether anyone plays it.
Prototype
Playable in days, not sprints
Playtest
Real hands on real hardware before anything ships
Publish
Steam, Google Play Console, Apple Developer — ready to go
Support
Patches, live-ops, and marketing help after launch
From the archive
Real work, recognized on a real stage.
Best Paper — 5th IEEE ICETAS, Bangkok · November 2018
BandoAR
A smartphone app that points your camera at Banjar script and hands back Indonesian — AR and OCR doing real-time translation. Built by a lab member, recognized on an international stage.