Focus — HCI / UX

We notice things
you didn't.

Eye tracking, heart rate, recorded sessions — every interface we ship starts with watching a real person use it, not a guess about what they'll click.

Research, not guesses

Every design decision has to survive contact with a real person.

Usability studies

We hand someone a task, not a script, and watch where they actually get stuck — not where the spec assumed they would.

Interviews

Fifteen honest minutes with a real user beats a week of internal debate about what they probably think.

Iteration

A design isn't done at handoff. It's done after it's been watched, broken, and fixed at least once.

UX research has been a standing focus here since at least 2019, when we first hired specifically for a UX Designer role — not a function bolted on for this page.

The observation room

The gear behind "we noticed."

Eye tracker

Where attention actually lands, not where you assumed it would.

Heart-rate monitor

Frustration shows up in a pulse before it shows up in a survey answer.

Webcam sessions

Recorded, timestamped, and watched back — the reaction matters as much as the click.

Figma

Where the studies turn into an actual interface.

Maze

Unmoderated testing at a scale a single researcher can't cover alone.

From data to design

Every screen goes through the same four questions.

Not a formality — a real loop. A design that skips validation is just a guess with better typography.

1

Observe

Real sessions, unscripted tasks

2

Analyze

Heatmaps, transcripts, patterns across sessions

3

Design

Wireframe to a clickable prototype in Figma

4

Validate

Test the fix — don't just ship it and hope

The whole pitch

We design from what people do, not what we assume they'll do.

Every screen we ship has already been watched, timed, and argued about in a review — before it ever reaches someone who wasn't in the room when we designed it.