A 2025 study on hand gestures for rehabilitation games ran its experiment with student participants in Padang, not as a coauthoring institution.

When researchers needed real hands to test a set of gestures for a rehabilitation video game, they turned to Universitas Andalas in Padang, West Sumatra. Sixteen students there took part in the experiment, making the university a research site and a source of participants rather than a listed coauthoring institution.
The 2025 paper, "An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System," was written by Radhiatul Husna, Komang Candra Brata, Irin Tri Anggraini, Nobuo Funabiki, Alfiandi Aulia Rahmadani, and Chih Peng Fan. An exergame is a video game built around physical movement rather than a controller, an approach that fits naturally with rehabilitation exercise, where patients need to repeat specific motions in a way that holds their attention. The team used hand tracking software to test candidate gestures for controlling such a game, narrowing a pool of 32 possible simple gestures down to 10 judged easiest for patients to perform without strain. The 16 Universitas Andalas students helped the team evaluate which of these gestures felt natural, comfortable, and accessible during actual use.
Universitas Andalas does not appear among the paper's listed institutional affiliations. Its role in the record is the experiment itself: a group of students willing to sit through rounds of gesture trials for a rehabilitation tool being developed elsewhere, giving the researchers real, varied feedback on what a patient recovering from an injury might actually find manageable. That is a narrower claim than a research partnership, and it is the accurate one.

For MGM, the study is a reminder that research contributions take different shapes. Sometimes it is a coauthor's name on a paper, and sometimes it is a group of students in Padang, willing to spend an afternoon testing hand gestures for a game built to help someone else's recovery.