A watch is good at narrow, timely prompts and bad at exploration. Transit interfaces should treat it that way.

A smartwatch screen is roughly the size of a postage stamp. That constraint forces a designer to decide what a person truly needs in the moment, and what can wait until later.
A 2017 study of public transport navigation on Android Wear devices explored what happens when step by step directions leave the phone and move to a watch. The findings point to something more useful than plain feasibility.
Passengers on a bus or a minivan cannot stare at a screen. They need an answer they can absorb in a second, then look away. The study organised the wearable experience into three phases: choosing a destination, reviewing the itinerary, and following guidance while in motion.

Each phase has a different tempo, and that tempo shapes what the interface should show.

The study is careful about one point. Simplifying a phone interface onto a wearable is feasible, but it may reach a different usability level than a traditional mobile map application. Smaller is not automatically worse or better. It is a different interaction, with its own strengths.

That nuance matters for anyone designing for wearables. The wrist is good at narrow and timely prompts, and poor at exploration. Treating it as a second screen for the phone, rather than a replacement for the map, is where the design starts to make sense.
Brata et al. (2017). Design of public transportation navigation system on android wear device. 2017 International Conference on Sustainable Information Engineering and Technology.