A short user experience questionnaire split the verdict into two very different halves.

Concept mapping software has an awkward job. It has to let a student build something structured while staying out of the way, and how that feels decides whether the tool survives a semester. A 2019 study measured that feeling for two versions of one tool.

Both versions supported Kit Build mapping, where students assemble a map from provided concepts and links. One was the basic tool. The other suggested keywords and propositions while the student worked through an English reading.
The team used the short form of the User Experience Questionnaire. It is a compact instrument: a few opposing word pairs, rated by the user, which roll up into a pragmatic score and a hedonic score.

Both tools scored positively, which is the baseline any team would want. The difference showed up in the split. The version with suggestions came out hedonically better, so users found it more stimulating to work with.
On the pragmatic side the story was more mixed. Suggestions do not automatically make a tool faster or clearer to run, and the supported version was not always ahead on that half of the scale.
That split matters for anyone building an editor. Help can make an interface more interesting to use without making it more efficient, which is why the two are scored separately.
The study does not crown a winner. It gives a sharper reading of what the added features changed, and that is the part a design team can act on.
Pinandito et al. (2019). User Experience Evaluation on Computer-Supported Concept Map Authoring Tool of Kit-Build Concept Map Framework. 2019 International Conference on Sustainable Information Engineering and Technology (SIET).