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January 1, 20192 min read

Show One Marker, Not TwentyShow One Marker, Not Twenty

The hardest part of building an AR overlay is deciding what to leave off the screen.

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  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01Crowding is a design problem, not a data problem
  2. 02The rules the team settled on
  3. 03Why the restraint works

Open a typical AR navigation app and the camera view fills with markers. Each one points at a real place, so each one is technically correct. Together they are useless, because the user cannot tell which of the twenty pins matters right now.

A map can show every point at once. A camera view cannot. Image: OpenStreetMap contributors, CC BY-SA 4.0.
Fig. 01A map can show every point at once. A camera view cannot. Image: OpenStreetMap contributors, CC BY-SA 4.0.

01/03

Crowding is a design problem, not a data problem

The team behind this study found the crowding issue in a field study, not in a diagram. Walking with real users showed that overlapping markers were the single largest source of confusion. Their fix rests on a simple assumption about attention: a place further away is usually less important than a place nearby, so it is acceptable for a far marker to disappear behind a closer one.

Real stops sit close together and are easy to miss. Photo: Diamo Laung Bobpuao, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 02Real stops sit close together and are easy to miss. Photo: Diamo Laung Bobpuao, CC BY-SA 4.0, via Wikimedia Commons.

02/03

The rules the team settled on

  • Choose which markers to draw from the user's position, heading and search radius.
  • Hide a distant marker behind a nearer one instead of drawing both.
  • Give the active marker a direction arrow and a remaining distance.
  • Switch the marker icon once the user is within 20 metres of the target.
The final metres are the hardest part of the trip. Photo: Solomon203, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 03The final metres are the hardest part of the trip. Photo: Solomon203, CC BY-SA 4.0, via Wikimedia Commons.

03/03

Why the restraint works

Hiding information sounds like a loss. In testing it was the opposite. Participants found destinations in about a third of the time they needed with a standard AR app, while scoring the same 100 percent success rate. Nothing was added to the data. The screen simply stopped competing with itself.

The lesson travels well beyond buses. Any overlay that labels the physical world, whether it points at museum exhibits, shop shelves or machine parts, faces the same crowding problem. Deciding what to leave off the screen is the real design work.

Source

  1. Brata, K. C., & Liang, D. (2019). An effective approach to develop location-based augmented reality information support. International Journal of Electrical and Computer Engineering.

    DOI10.11591/ijece.v9i4.pp3060-3068 (opens in a new tab)

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