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January 1, 20192 min read

Why Language Apps Avoid Speaking PracticeWhy Language Apps Avoid Speaking Practice

Vocabulary and reading fit neatly on a screen. Listening and speaking need a microphone, a voice, and a commitment to designing both.

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  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01The design problem behind the idea
  2. 02Lessons for anyone building this

Open a language app and you mostly see the same three activities. Flash cards for vocabulary, quizzes for grammar, and passages for reading. These are the parts of language learning that translate cleanly into taps and swipes.

Listening and speaking translate less cleanly. They need audio, a microphone, and a way to judge whether the learner said something close to the right thing. That is why a team at Universitas Brawijaya found the same gap across existing Japanese apps, and built Hanasu to fill it.

01/02

The design problem behind the idea

Pronunciation is not an add-on in Japanese. It is part of the foundation, and a learner who never speaks aloud carries a weakness no amount of vocabulary drilling fixes. Skipping it in software is a choice born of convenience, not pedagogy.

Turning a spoken word into a system signal is its own engineering problem. Credit: IHEARu, CC BY-SA 4.0.
Fig. 01Turning a spoken word into a system signal is its own engineering problem. Credit: IHEARu, CC BY-SA 4.0.

The team's answer leans on text to speech for the listening half, which turns written content into audio without a recording booth. The speaking half converts the learner's voice into a lesson interaction. Both moves reuse infrastructure that already exists rather than building a speech lab from scratch.

02/02

Lessons for anyone building this

  • Start from users, not from the feature list. The team gathered requirements from students and lecturers before writing the lesson flow.
  • Compare interface options in public. A and B testing decided which controls made sense, which matters more on a phone than on a desktop.
  • Follow multimedia learning principles. Pairing illustration, text and audio deliberately is different from placing them on a screen together.
  • Report preliminary results as preliminary. The evaluation was small scale, and the authors frame the outcome as feasibility rather than proof.
In a classroom the speaking partner is a teacher. On a phone it must be designed. Credit: Mosborne01, CC BY-SA 3.0.
Fig. 02In a classroom the speaking partner is a teacher. On a phone it must be designed. Credit: Mosborne01, CC BY-SA 3.0.

The broader point reaches past Japanese. Any skill that needs a voice runs into the same wall, and the apps that clear it will have an advantage that flash cards cannot copy. The work is unglamorous: microphones, feedback, and testing on real devices.

Source

  1. Komang Candra Brata, Adam Hendra Brata and Eko Prasetyo Lukman (2019). Hanasu: Interactive Japanese language m-learning application to support listening and speaking exercise. Proceedings of the 2019 3rd International Conference on Education and Multimedia Technology (ICEMT 2019), 311-315.

    DOI10.1145/3345120.3345155 (opens in a new tab)

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