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January 1, 20182 min read

Why Japanese Learning Apps Skip SpeakingWhy Japanese Learning Apps Skip Speaking

Vocabulary and reading drills are everywhere. A conference paper argues the microphone is the missing input.

  • Conference
  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01The gap the authors noticed
  2. 02What the paper proposes
  3. 03Feasibility first
  4. 04What the idea leaves open

Open almost any Japanese learning app and you will find flashcards, stroke order diagrams and reading drills. What you will rarely find is an app that asks you to open your mouth and speak.

A classroom in a Japanese high school. Photo: frwl, CC BY-SA 2.0, via Wikimedia Commons.
Fig. 01A classroom in a Japanese high school. Photo: frwl, CC BY-SA 2.0, via Wikimedia Commons.

01/04

The gap the authors noticed

Japanese is one of the most popular foreign languages in Indonesian higher education, and also one of the hardest to learn. A wave of mobile learning apps grew up around that demand. The authors observe that the popular ones train the same three skills: vocabulary, writing and reading.

Speaking gets left out. That is an odd omission, because conversation is usually the reason someone starts a language in the first place, and it is the part a classroom has the least time to rehearse. An app that never listens to the learner cannot correct pronunciation or build the reflexes that speaking needs.

02/04

What the paper proposes

The proposal is speaking input treated as a first class interaction. Instead of tapping an answer or dragging a character, the learner says it out loud. The application is meant to deliver listening and speaking practice in a form that feels natural on a phone, using the microphone that every device already carries.

Studio microphones on a rack. Photo: Justin De La Ornellas, CC BY 2.0, via Wikimedia Commons.
Fig. 02Studio microphones on a rack. Photo: Justin De La Ornellas, CC BY 2.0, via Wikimedia Commons.

03/04

Feasibility first

This is not a report on a finished product. Its stated objective is narrower and more useful: to investigate whether the speaking method can support mobile learning at all.

Chart of the sounds an app must teach. Image: International Phonetic Association, CC BY-SA 3.0, via Wikimedia Commons.
Fig. 03Chart of the sounds an app must teach. Image: International Phonetic Association, CC BY-SA 3.0, via Wikimedia Commons.

The evaluation concluded that the overall functionality is feasible for future implementation, with a usability score of 81.0. The authors present that as an invitation to keep building rather than as a final verdict.

04/04

What the idea leaves open

A feasibility score answers one question and raises several. Pronunciation feedback needs speech recognition good enough to be useful on an ordinary phone. Practice also needs a shape, because repeating a phrase alone grows dull quickly. The interaction has to hold attention for weeks, not minutes, before it can replace the drills learners already accept.

Source

  1. Brata, K. C., & Brata, A. H. (2018). An Idea of Interactive Japanese Language M-Learning Application to Support Listening and Speaking Exercise. 2018 International Conference on Sustainable Information Engineering and Technology.

    DOI10.1109/SIET.2018.8693149 (opens in a new tab)

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