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October 15, 20162 min read

Efficiency and Familiarity Pull in Different DirectionsEfficiency and Familiarity Pull in Different Directions

The head movement keyboard that saved the most effort was not the one users preferred.

  • Conference
  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01The layout that won on paper
  2. 02What participants said instead
  3. 03What the tuning suggests

It is easy to optimise for the thing you can count. In an interface driven by head movement, the countable thing is movement itself, so a layout that shaves gestures off a sentence looks like the better layout. A study of head controlled typing shows why that number is not the whole decision.

A headset session, observed closely by a helper. Image: Subhashish Panigrahi, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 01A headset session, observed closely by a helper. Image: Subhashish Panigrahi, CC BY-SA 4.0, via Wikimedia Commons.

01/03

The layout that won on paper

Measured purely in motion, the frequency arrangement came first. It took 99 head movements on average, against 106 for alphabetical order and 119 for QWERTY. The gap between the best and the worst is twenty movements, which is a real cost for someone typing with their neck.

02/03

What participants said instead

Respondents still preferred QWERTY, and the reason they gave was familiarity rather than comfort. The frequency layout was judged easier to use, so users could feel the difference, but habit weighed more. The same split appeared in the control styles. Linear movement, where gestures step the pointer around, was preferred to free movement, where the head acts as a mouse and a key is chosen by holding still for three seconds.

The hardware is a phone inside a cardboard viewer. Image: Evan-Amos, public domain, via Wikimedia Commons.
Fig. 02The hardware is a phone inside a cardboard viewer. Image: Evan-Amos, public domain, via Wikimedia Commons.

03/03

What the tuning suggests

  • Try the unusual layout, but expect the familiar one to win by default
  • Prefer discrete gestures over free pointing when the input is noisy
  • Measure strain as well as movement, since participants reported both

That strain note matters for the accessibility case behind this work. Hands free input is often proposed for drivers, for industrial workers, and for people who cannot use a keyboard at all, and for the last group physical effort is not a footnote but a central design constraint. A layout that saves movements while demanding more concentration may be the wrong trade.

The prototype ran on iPhone sensors through CoreMotion, with iOS 7.1 as the floor, and the authors point to a full application as the next step. The lesson to carry forward is that the fastest layout and the preferred layout are two different questions, and a design has to answer both.

Source

  1. Herman Tolle et al. (2016). Design of keyboard input control for mobile application using Head Movement Control (HEMOCS). 2016 International Conference on Advanced Computer Science and Information Systems (ICACSIS).

    DOI10.1109/ICACSIS.2016.7872792 (opens in a new tab)

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