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January 1, 20252 min read

Hand Gestures That Make Rehabilitation Games Easier to PlayHand Gestures That Make Rehabilitation Games Easier to Play

A study ranks 32 hand gestures and tests the best ones in a rehab game.

  • Journal
  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01From 32 gestures to ten
  2. 02What the results show

Hand and finger exercises only work if patients do them, and repetition makes many people stop. Exergames hide the exercise inside the game: the player moves their hands to control the screen. The open question is which gestures a person can comfortably make.

Hand therapy in a clinic. Image: U.S. Navy, public domain, via Wikimedia Commons.
Fig. 01Hand therapy in a clinic. Image: U.S. Navy, public domain, via Wikimedia Commons.

A team from Okayama University, Universitas Brawijaya and partner institutions built a small exergame to answer that. The system uses a web camera and the Mediapipe library to recognise hand shapes in real time. Five gestures map to five controls: up, down, left, right and release.

01/02

From 32 gestures to ten

The team began with 32 simple one hand gestures. Sixteen students made each one and rated how easy it felt on a five point scale. Ten survived. The weakest was gesture 27 at 1.7 out of 5, a shape that forces the middle and little fingers together.

A web camera drives the gesture recognition. Image: Zsinytwiki, CC0, via Wikimedia Commons.
Fig. 02A web camera drives the gesture recognition. Image: Zsinytwiki, CC0, via Wikimedia Commons.

Because the maze needs five controls, the team split the top ten into two groups. The best used gestures 1, 2, 4, 12 and 29, the second best 3, 7, 11, 21 and 8. Any gap in performance then comes from the gestures themselves.

02/02

What the results show

  • Fifteen students played the maze with both groups. Scores averaged 88.2 with the best group against 76.6 with the second best, and every participant scored higher.
  • Usability reached 84 on the System Usability Scale for the best group, rated excellent, against 79.3 for the second best group, rated good.
  • On the User Experience Questionnaire, four scales rated excellent and two, dependability and novelty, rated good.

A separate test with 30 students measured how often the camera read each gesture correctly. The best group was recognised more reliably. The misses had practical causes: dim lighting, low camera resolution, overlapping fingers, and hands held too far away.

The study has limits. Most participants were young students rather than rehabilitation patients, so the ratings could shift with age or with an injured hand. Even so, the pattern is clear: easy gestures produced better play and better usability scores without changing the game underneath.

Source

  1. Husna et al. (2025). An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System. Computers.

    DOI10.3390/computers14010025 (opens in a new tab)

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