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January 1, 20242 min read

Small Interface Choices Decide Who Finishes a Campus TourSmall Interface Choices Decide Who Finishes a Campus Tour

A faculty building tour shows how small interface choices decide whether beginners reach the last room or give up halfway.

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Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01The interface problem
  2. 02Three decisions that shaped the tour
  3. 03What builders should take away
  4. 04Where this could apply next

Orientation used to mean walking a new student around a building. Online study pushed that job onto software, and the software rarely gets tested against the people it is meant to help. A team at Universitas Brawijaya took one campus tour and redesigned its navigation from scratch.

01/04

The interface problem

A virtual tour that shows every arrow at once trusts the visitor to plan a route. Beginners cannot do that yet, because they do not know what the building contains. The paper frames this as a working memory problem: people who are busy deciding where to go stop encoding the place itself.

A virtual tour interface with on screen navigation controls. Image: ESO, CC BY 4.0, via Wikimedia Commons.
Fig. 01A virtual tour interface with on screen navigation controls. Image: ESO, CC BY 4.0, via Wikimedia Commons.

02/04

Three decisions that shaped the tour

  • Reveal arrows one at a time. The path is fixed, so a visitor always has exactly one next step to consider.
  • Make the visitor earn the next arrow. It appears only after they open the information panel of the room they are standing in, which keeps them searching rather than watching.
  • Colour the arrows by memory. White means a room not yet seen, blue means one already visited, so the tour shows progress without a separate map.
A public interior rebuilt as a walkable panorama. Photo: ESO, CC BY 4.0, via Wikimedia Commons.
Fig. 02A public interior rebuilt as a walkable panorama. Photo: ESO, CC BY 4.0, via Wikimedia Commons.

03/04

What builders should take away

Guidance and learning are often treated as a trade off. Give people a guide and they finish quickly but learn less. This study tested that assumption directly, and the trade off did not appear. The guided group finished sooner and scored the same on the landmark knowledge test.

The reason seems to be the middle bullet. The guide does not do the work for the visitor. It removes the route planning load and leaves the looking, reading and clicking in place, which is exactly the part that builds memory.

A room recorded as a full panorama for a tour. Photo: DerMische, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 03A room recorded as a full panorama for a tour. Photo: DerMische, CC BY-SA 4.0, via Wikimedia Commons.

04/04

Where this could apply next

The experiment used 360 degree photo tours of 19 rooms, so the same recipe should transfer to museums, hospitals, hotels and plant walkthroughs. Anywhere a first time visitor has to find every stop without prior knowledge, a sequential guide with a visible sense of progress is a cheap addition to build and an easy one to test.

Source

  1. Akbar, M. A., et al. (2024). Performance Analysis of Virtual Tour Navigation Guides for Landmark Recognition. JOINCS (Journal of Informatics, Network, and Computer Science).

    DOI10.21070/joincs.v7i1.1627 (opens in a new tab)

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