MGMLaboratory
Back

Menu

01Home
02About Us
03Projects
04Publications
05Member
06Articles
07Contact

Let's Talk

Open in Mail app

Socials

Malang (ID) --:--Privacy PolicyTerms of Service

January 1, 20141 min read

Giving Old Course Material a Second Life on PhonesGiving Old Course Material a Second Life on Phones

A three stage pipeline extracts, transcodes and republishes legacy e-learning content for mobile devices.

  • Conference
  • Publications

Written by

  • SRShirasaka RenIT & Infrastructure · Student Member

In this article

  1. 01A three stage pipeline
  2. 02What the test showed

Universities accumulate course material the way attics accumulate boxes. Lecture recordings, slide decks and interactive packages pile up over the years, built for whatever computer was standard at the time.

The problem is that most of that content was authored for a personal computer. A composite package that mixes video, slides and animation may simply not open on a phone, which is the device most students actually carry.

01/02

A three stage pipeline

The proposed method takes old composite e-learning content and prepares it for mobile delivery in three stages.

Course material built for a desktop computer. Photo: LeanForward lf, CC BY-SA 2.0, via Wikimedia Commons.
Fig. 01Course material built for a desktop computer. Photo: LeanForward lf, CC BY-SA 2.0, via Wikimedia Commons.
  • Extraction. The system reads the original package and pulls out its parts, including presentation slides, images and video.
  • Transcoding. Media that phones cannot play is converted into a format they can handle.
  • Regeneration. The pieces are reassembled and served as a web service that a smartphone application can consume.
Students in a classroom, the audience the pipeline is built for. Photo: Esthee2010, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 02Students in a classroom, the audience the pipeline is built for. Photo: Esthee2010, CC BY-SA 4.0, via Wikimedia Commons.

02/02

What the test showed

The team ran the pipeline on composite content built with Microsoft Producer. Extraction succeeded on all of the sample content, and the regenerated material was accessible from the mobile application. A usability test returned an acceptance score of 94%.

Reusing old material avoids rebuilding courses from scratch. Photo: KalvinKalvin, CC BY-SA 4.0, via Wikimedia Commons.
Fig. 03Reusing old material avoids rebuilding courses from scratch. Photo: KalvinKalvin, CC BY-SA 4.0, via Wikimedia Commons.

The appeal of this approach is that it does not ask anyone to rewrite old course material. It treats existing content as an asset and adds a conversion layer in front of it, which is usually far cheaper than starting over.

Source

  1. Herman Toile, Kohei Arai, and Aryo Pinandito (2014). Adaptation of composite E-Learning contents for reusable in smartphone based learning system. 2014 International Conference on Advanced Computer Science and Information Systems.

    DOI10.1109/ICACSIS.2014.7065895 (opens in a new tab)

Next articleZemi #1: Innovations in Mobile Web Technologies for Efficient Visual Information Processing(Keep scrolling)(Read it next)(Loading)